| Trees | Indices | Help |
|---|
|
|
object --+
|
base.BaseObject --+
|
base.DynamicObject --+
|
base.GameObject --+
|
object --+ |
| |
base.BaseObject --+ |
| |
base.Living --+
|
object --+ |
| |
base.BaseObject --+ |
| |
base.CharStats --+
|
CharacterBase --+
|
PlayerCharacter
PC class
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from |
|||
|
|||
|
Inherited from |
|||
|
|||
|
Inherited from |
|||
|
|||
Set the basic values that are shared by all game objects.
|
Returns state for saving
|
Record that the PC has met a certain NPC
|
Indicate whether the PC has met this npc before
|
Creates the behaviour for this actor.
|
Approaches a location and then perform an action (if set).
|
| Trees | Indices | Help |
|---|
| Generated by Epydoc 3.0.1 on Mon Mar 14 05:00:11 2011 | http://epydoc.sourceforge.net |