Provides classes used to contain and organize dialogue data for use
within in-game dialogues between the player character and NPCs.
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Dialogue
Represents a complete dialogue and acts as a container for the
dialogue data belonging to a particular NPC.
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DialogueGreeting
Represents a root section of dialogue in a Dialogue along with the conditional statement used
to determine the whether this section should be displayed first
upon dialogue initiation.
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DialogueNode
Abstract base class that represents a node or related group of
attributes within a Dialogue.
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DialogueResponse
DialogueNode that represents one possible player
response to a particular DialogueSection.
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DialogueSection
DialogueNode that represents a distinct section of the dialogue.
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