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object --+
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base.BaseObject --+
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base.DynamicObject --+
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base.GameObject --+
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object --+ |
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base.BaseObject --+ |
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base.CharStats --+
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object --+ |
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base.BaseObject --+ |
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base.Living --+
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CharacterBase --+
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object --+ |
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base.BaseObject --+ |
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base.Scriptable --+
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NonPlayerCharacter
NPC class
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Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from Inherited from |
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Inherited from |
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Inherited from |
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Set the basic values that are shared by all game objects.
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Prepares state for saving
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Returns state for saving
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Creates the behaviour for this actor. @return None
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Nice slow movement for random walking.
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Makes the NPC ready to talk to the PC
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| Generated by Epydoc 3.0.1 on Mon Aug 15 17:19:43 2011 | http://epydoc.sourceforge.net |