scripts.dialogue.Dialogue:
Represents a complete dialogue and acts as a container for the
dialogue data belonging to a particular NPC.
parpg.dialogue.Dialogue:
Represents a complete dialogue and acts as a container for the
dialogue data belonging to a particular NPC.
scripts.dialogueactions.DialogueAction:
Abstract base class for subclasses that represent dialogue actions
embedded within a DialogueSection or DialogueResponse.
parpg.dialogueactions.DialogueAction:
Abstract base class for subclasses that represent dialogue actions
embedded within a DialogueSection or DialogueResponse.
scripts.dialogue.DialogueGreeting:
Represents a root section of dialogue in a Dialogue along with the conditional statement used
to determine the whether this section should be displayed first
upon dialogue initiation.
parpg.dialogue.DialogueNode:
Abstract base class that represents a node or related group of
attributes within a Dialogue.
parpg.dialogue.DialogueGreeting:
Represents a root section of dialogue in a Dialogue
along with the conditional statement used to determine the whether
this section should be displayed first upon dialogue initiation.
dict:
dict() -> new empty dictionary
dict(mapping) -> new dictionary initialized from a mapping object's
(key, value) pairs
dict(iterable) -> new dictionary initialized as if via:
d = {}
for k, v in iterable:
d[k] = v
dict(**kwargs) -> new dictionary initialized with the name=value pairs
in the keyword argument list.